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Savageish carnivorans units

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All right, I like this page. Carnivores; they are badass, to be mammals at least. 2 thirds of the basic units from the original Savage were taxonomicaly classified as carnivores, and miserably failed to deliver. Unless using some special melee weapon they were no faster or deadlier than their human counterparts, a giant bear with giant claws protruding from its forearms had the same HP than a bald fat guy, and a leopard like humanoid couldn't run faster than a Conan the barbarian reap off.

636) Tracker: The carnivore scout and recognizance unit. It can provide a huge tactical advantage to its team. Its abilities include being able to let the player see the routes enemies and allies have used, at lvl 1 it would only show if an ally or enemy walked through a certain place, but with each level additional information would be added, like unit type, direction, level, health and player names that each player left. And a hearing skill used as a see-through walls tactic. This unit can also use a howl as a signal deployed on the team mini-map to show where things are spoted

637) Skull badger: It's a massive bear sized badger, great at taking down towers, since it's armour provides excellent protection against ranged attacks and has also high damage agains buildings. It is quite vulnerable against warriors, because of its low attack rate. It also has a tunneling ability also very usefull at sieges making it a must have unit for important offensive operations.

638) Bladecat: A dangerous hunter, something between a warrior and a rougue unit. It has high attack, medium speed and and low health. The basic fighting unit of the carnivorans. It just leaps out from behind the bushes and slashes you appart, but it is quite easy to spot and kill with ranged weapons in open fields. Can climb trees.

639) Herbalist: The passive caster of the race. It uses different kinds of potions as grenades to cause patches of jungle to grow before your eyes to shape the battlefield at the team's convenience. It can also seed trees to grow as watchtowers and cover. Very usefull skills in teams with many bladecats. Can climb trees.

640) Reech' tha: An assault unit for open spaces. Probably the fastest unit in the game, it can ... run really fast and kill people while doing it. But having such a movility has a serious HP penalty, even when its hard to hit, its really fragil and can be taken down quite easily at times. It is also quite low on stamina, so use your speed wisely, it is a very specialized unit.

641) Poulator: A giant Liger-like unit, it is a powerful unit able to stand and deliver a lot of damage, with all of its stats above average always good as a defence or offence, but of course quite expensive. This units, however, lacks special abilities of its own, so technically it won't win any match by itself, and in some conditions like dense jungle created by the herbalist might not pay the cost difference with an average bladecat.

642) Predator: In honor of the Savage's predator... "honor" I hated that unit, it was so clumsy, mine, is just an angry, non-anthropomorphic bear with giant claw... sort of bones, coming out of its arms. Similar stats to those of the pulator, but higher attack with lower attack rate, and less speed while being able to climb trees.

643) Nahual: A much more violent version of the herbalist makes the active caster of the carnivorans. Instead of using slow acting spells in the ground to aid its team, the nahual uses plants that violently break out of the ground to directly hit the enemy. It can shoot entire trees out of the ground as a siege spell that will not only hit the building (and people on its way) but can also be used as a bridge to get to it. It can also entangle enemies with roots with or without thorns, and then finish them up with its claws.

644) Dog of war: Quite literaly. If you don't have ANYTHING to trow at the enemies you can use them, but then again, this are working units, use them to build liars and burrows.
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WampusCrandle's avatar
the Nahual is crazy awesome!