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Savageish pachyderm units

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YAaaay, Now with the six hundreds, 4 more more to go. These are the second race of beasts to be unlocked or something. Some of the conventions here comming to stay as stable classes for the rest of the mini-series. Pachyderms are mighty, usually slow race exeptional at destroying buildings and melee, but quite vulnerable against ranged enemies and not very flexible in their tactics.

600) Totem beast: The totem beast is massive elephant siege unit I've totally not stolen form The Lord of the rigs. It start of as a... still pretty impressive creatures, but as you level up you grow larger and larger. To give you a idea of proportion, that thing hanging from its neck there, see? its a tower. Just walk to the enemy base and raze it to the ground.

601) Pachyceros sandcaster: From this race on, each race has a passive caster and an active caster. This is the pachyderm passive caster, it uses ground related spells, like armour and stamina buffs. It is also quite a powerfull unit to charge with, the disadvantage there is that being such a big, noisy creature, and not that fast either, it can be stoped from a distance, but that's just the time to use the sandstorm spell to turn the tides of battle to your side, giving the enemie just a couple of seconds to spot and stop a 3 ton locomotive.

602) Masked crusher: A mix between a footman and a siege unit guided by their ears and nose this creatures do not need to see all the blood they spill. You see on the hammer-axe it hold on its righ hand? well thats a living guy tied there, yea, that hardcore it is, it uses that weapon to crush humans with humans, fun, isn't it?
As a secondary attack it can throw the other weapon and then tug it back reaping of building walls, people, or watherver got stacked on it, what makes it a dreadfull sight from quite a distance.

603) Peon: The working unit is also to be found among the comming races. This particular fella... is nothing special, though not a militar unit it is still a little bit stronger than workers from other races.

604) Skull protector: Wielding its father's skull this rhinocerotidae is a formidable samurai-like warrior. Great at melee, but swinging that thing is bassically all it can do and though its quite fast it can barely move on difficult terrain or between obstacles.

605) Potamodermus: ... I think most if not all races are also having aquatic units, aquatic units are very powerfull while in water because of its terrain limitations, they are faaar faster than normal units in water and have high attack, stamina and usually high HP in land or in water. This particular unit can move quite well on land also, but has some speed and stamina penalty.

606) Landshaker: The active caster, hurls and summons rocks, to attack or to use as platforms or cover for teammates. It makes an usefull addition to any defense or siege offense for their high attack and defense, but as other pachyderm units they might have a hard time trying to get from ponit A to B.

607) Thunder caller: A secondary siege unit. Its entire body is built to produce and direct sound as a destructive force. It can use low damage, short distance wave attack, to protect itself, specially when surrounded, and a high damage, long range sonic cannon attack to destroy buildings and why not, if you are lucky people too.

608) Shredder hulk: Its a clumsy creature, but it would be rare to see a direct attack on a human not resulting in instant death of the later. I mean, it has low stamina and its speed slows down very quickly, you would have to be kinda dumb to get caught by one in an open space, but, ho boy, you don't want to have one emerging from behind a wall of dust, 4 meters from you, anyway in any sitiuation they are hard to take down.
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adam-ant2's avatar
Cool. 

What did you make these guys for?